At the present moment due to restart the server, army sent to conquer another player coming back, which is associated with the fact that we can send them to the next player - a plus for the agressors
A plus for the defender is that when the army will leave the city we can liberate free, so wait to restart.
We have 4 types of soldier, we recruit them in barracks:
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Shows the construction costs and the required coverage of the different levels of the barracks |
-infantry- 100 defense, 25 attack, 25 speed -lvl1 barracks, cost: 125 meat, 125 wood, 125 stone, 500 iron
-archers- 25 defense, 100 attack, 25 speed -lvl 2 barracks, cost: 125 meat, 500 wood, 125 stone, 125 iron
-cavalery- 25 defense, 25 attack, 100 speed -lvl 3 barracks, cost: 500 meat, 125 wood, 125 stone, 125 iron
-universal soldiers- 100 defense, 100 attack, 100 speed- lvl 4 barracks, cost: 500 meat, 500 wood, 500 stone, 500 iron
Except the training of troops, it is possible to also buy individual soldiers available in the game market.
The result of the war is a direct result of the comparison force attack (the sum of all points of attack attacking soldiers aggressor) to the defense force (the sum of all points of defense defending soldiers). In case of a tie all the soldiers killed, and the city remains unconquered.
The result of the fight in the defense follows directly from the comparison of the defense force (the sum of all points of defense, defending soldiers) to the force of the attack (the sum of all points of attack, attacking soldiers). In case of a tie all the soldiers killed, and the city remains unconquered.
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