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środa, 5 marca 2014

Houses and buildings services

Houses

Are essential for citizens. This is the most important buildings in the city. Any fall from 2 to 20 people. If all the houses will be full, you can not recruit new citizens. In addition, the degree of happiness is calculated based on the number of dwellings. These are the only buildings that can be improved to the level of 10 Houses do not require employees


Market

Serves only to provide influence to allow the expansion of homes to Level 2 The market will employ up to 5 workers (unskilled).


Firehall

Are needed to Provide the influence other buildings. Employing up to 5 employees (fireman) and have 5 levels of development. Employees can be bought or train in the school building.

Hospital

Provides the influence most of the service buildings. The hospital employs up to 5 workers (doctors).

Police Station

Provides the influence most of the service buildings. The hospital employs up to 5 workers (policeman).



School

This is one of the most important buildings. Schools turn unskilled workers in professionals such as doctors, policeman, etc. The school employs up to 5 workers (unskilled workers) 

Restaurant

Provides a wide range of influence the level 5 buildings. Will employ up to 5 employees (cook)

Casino

Proides a wide range of influence to high lvl houses. Casinos employ up to 5 workers (casino worker).

Bank

Proides a wide range of influence to high lvl houses. Banks offer employment to a maximum of five workers (banker).


War and soldiers

In GoldenTowns we distinguish two types of attacks: local attacks between cities and war between countries. International war can also bring a lot of gold, because of the conquered countries will be significant taxes to flow to the participants, who sent his troops. Conquered city pay us 10% tax on produced raw materials including gold.
At the present moment due to restart the server, army sent to conquer another player coming back, which is associated with the fact that we can send them to the next player  - a plus for the agressors
A plus for the defender is that when the army will leave the city we can liberate free, so wait to restart.

We have 4 types of soldier, we recruit them in barracks:

Shows the construction costs and the required coverage of the different levels of the barracks

-infantry- 100 defense, 25 attack, 25 speed -lvl1 barracks, cost: 125 meat, 125 wood, 125 stone, 500 iron
-archers- 25 defense, 100 attack, 25 speed -lvl 2 barracks, cost: 125 meat, 500 wood, 125 stone, 125 iron
-cavalery- 25 defense, 25 attack, 100 speed -lvl 3 barracks, cost: 500 meat, 125 wood, 125 stone, 125 iron
-universal soldiers- 100 defense, 100 attack, 100 speed- lvl 4 barracks, cost: 500 meat, 500 wood, 500 stone, 500 iron

Except the training of troops, it is possible to also buy individual soldiers available in the game market.

The result of the war is a direct result of the comparison force attack (the sum of all points of attack attacking soldiers aggressor) to the defense force (the sum of all points of defense defending soldiers). In case of a tie all the soldiers killed, and the city remains unconquered.

The result of the fight in the defense follows directly from the comparison of the defense force (the sum of all points of defense, defending soldiers) to the force of the attack (the sum of all points of attack, attacking soldiers). In case of a tie all the soldiers killed, and the city remains unconquered.